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Best Third-Person Shooters On Xbox One (According To Metacritic)

However, Apex’s cast isn’t just head-and-shoulders above its competitors. Instead, it goes for the jugular of a personal favorite: Overwatch. The comparisons are impossible to not see. Chatter that dumps lore, signature voice lines, a MOBA-lite class system… the list goes on. But the thing is that not only is Apex clearly influenced by Overwatch, it’s hellbent on improving on it. Every person on the design team of Apex went above and beyond the call of duty to deliver a game with characters that are, on both a conceptual and aesthetic level, more interesting than anything Blizzard could come up w

So developers, stop with the fall damage already. No one likes it, and even when it makes sense, it’s not something that people look forward to. And if you’re worried about players scoffing over your protagonist’s immersion-shattering gravity defiance, just add in a storyline reason for why they can land safely. Many games have come up with solid answers to this problem. In Portal , Chell wears special shoes that reduce impact. In Deus Ex: Human Revolution , Adam Jenson can acquire a special ability that creates an electromagnetic field that slows his desc

Loba looks absolutely stunning in this cosplay and it is her makeup that will catch your eye. It fades off at the ends just like hers and while the orange of Lunattrix’s braids isn’t real, this fact is barely noticeable. The green eyes are a bit too vibrant from Loba’s usual hazel, but it adds to her aesthetic in a way that has fans wishing this was her actual eye co

A videogame development cycle is a term used in the industry to broadly describe the life cycle of a videogame. For most games, this includes concept, design, launch, and post-launch. A problem within the industry, however, is the excessive crunch time some studios require on the lead up to launch. While some companies have tried to remedy this problem, the battle royale genre has reinforced the idea that a game essentially never «leaves» development. This is a bit of a mixed bag, as while it furnishes fans with an organic and ever-evolving experience akin to an MMORPG, with each season pass or redesign of a map, several employees are forced to meet specific deadlines that could result in excessive overt

Tom Clancy’s The Division 2 is a tactical shooter that stands out with its role-playing mechanics and online-only play. The game is set a few months after its predecessor in Washington D.C. and improves upon the previous game in many ways, particularly with its excellent sound design, soundtrack, and combat mechan

Apex, on the other hand, doesn’t really have the same problem. Look at the female characters alone – Wraith, Bangalore, and Lifeline. Only one of them is wearing a body suit, and considering her character (stealthy interdimensional assassin-y lady,) it fits. The other two women wear clothing that makes sense for both their respective roles on the battlefield and their lore, with Bangalore’s fatigues making sense considering her military upbringing and Lifeline’s breathable top and cargo pants fitting with her role as a combat medic, as well as being more casual than something somebody from her wealthy upbringing might wear. On top of their outfits, each woman looks different. Different body types and heights and faces help to give them differentiating factors beyond outfit colors and hairstyles. While I’d like more diversity in terms of female body types and eventually other ethnicities, it’s a pretty bang-up st

But then again, these games also feature the same characters being shot, stabbed, burned, beaten, and dragged behind the bumper of a car. Yet the worst that happens is a few scratches and a drop or two of blood. If things get really bad, they might pause to apply a bandage while making a face that says «ouch, that smarts!» These are basically bombastic action movies that we get to play. When has an action movie ever ended because the main character has fallen and can’t get up? Imagine if Die Hard ended early because John McClane fell down a flight of stairs. We definitely wouldn’t be watching that film at Christmast

Whether you’re roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who’s supposed to save the entire world can’t handle a crash landing? Sounds like a wimp to

I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of simply click the next document death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their

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